fix: drop advancemame language file entry

This commit is contained in:
Abdessamad Derraz committed 2026-08-08 06:19:38 +02:00
1 parent cdd2905c63
commit ed45cd4a76
1 file changed
+5 -11
+5 -11
View File
@@ -72,8 +72,11 @@ notes: |
alternatives. Neo Geo lists MVS revisions alone, the AES, Universe and debug
entries being commented out (src/drivers/neogeo.c:1420-1423,1439-1442).
The four support files sit directly in $home or $data
(advance/osd/fileio.c:81,88-90, advance/linux/file.c:249-256). Samples and
The support files sit directly in $home or $data
(advance/osd/fileio.c:81,88-90, advance/linux/file.c:249-256). A language
file is read too, under whatever name misc_languagefile carries
(advance/osd/glue.c:715-716); the project ships none, English being built
into the binary (src/ui_text.c:263-265). Samples and
artwork are per-game archives under dir_sample and dir_artwork, ZIP only,
named after the driver: WAV members for samples
(src/sound/samples.c:198-200), a <driver>.art layout and its PNGs for
@@ -117,15 +120,6 @@ files:
Absent, the exit menu always prompts instead of checking coin and play
state.
- name: english.lng
required: false
category: game_data
source_ref: "advance/osd/glue.c:716,3290"
note: >-
User interface translation, extension lng
(src/fileio.c:941), selected by misc_languagefile. Absent, uistring_init
keeps the built-in English strings (src/ui_text.c:263-265).
# SNK Neo Geo MVS
- name: neogeo.zip
required: true