chore: recale openlara onto its pin

This commit is contained in:
Abdessamad Derraz committed 2026-09-05 08:46:01 +02:00
1 parent 26cf0181c8
commit 06aa4a9646
1 file changed
+3 -3
+3 -3
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@@ -4,7 +4,7 @@ core_classification: game_engine
source: "https://github.com/libretro/OpenLara"
upstream: "https://github.com/XProger/OpenLara"
profiled_date: "2026-03-24"
source_commit: "8574118ddd87d47d41c1cd1d34393760b618957d"
source_commit: "e4ce52edec5a9a6ad22b69d08c687bf070e68876"
core_version: "v1"
display_name: "Tomb Raider (OpenLara)"
cores: [openlara]
@@ -16,8 +16,8 @@ notes: >
the core resolves game assets relative to the content directory.
retro_load_game (src/platform/libretro/main.cpp:602) derives contentDir from the level file path
and strips level/ if present. Game version auto-detected by probing for
known level files (gameflow.h:1047-1071). Audio tracks loaded from audio/
subdirectories as .ogg/.mp3/.wav files or cdaudio.wad (gameflow.h:1272-1356).
known level files (src/gameflow.h:1047-1071). Audio tracks loaded from audio/
subdirectories as .ogg/.mp3/.wav files or cdaudio.wad (src/gameflow.h:1272-1356).
System directory used only for shader cache at {system_dir}/openlara/cache/
(src/platform/libretro/main.cpp:177-197). No BIOS, firmware, or engine data files required in
system directory. .info omits sat from supported_extensions (code declares it).